Power Girl (II)

pg-bioName: Power Girl (II)

Secret Identity: Casey Starr

Age – 16
Height – 5′ 9″
Weight – 150 lbs
Hair – Blonde
Eyes – Blue
Build – Athletic build and *ahem* well developed for her age.


Casey is funny and flirty, with a penchant for sarcasm a mile wide. She’s not above using her looks to her advantage. She does harbor some self-esteem issues, however, and tends to cover them with false bravado and an in-your-face attitude.


Limited investigation into Casey’s physiology have revealed a near match to her mother’s Kryptonian heritage. Any further study has been halted by her mom with rather graphic threats of physical violence. Aside from that, Casey has had no formal hand-to-hand training and tends to rely on the strategy of ‘keep hitting it until it falls down.’

Superhuman Strength – Her physical strength is greatly magnified by the combination of her more-efficient muscular system and the enhancement of her skeletal system’s structural integrity. It is unknown what the ceiling of her strength will be but it has currently been tested to the 50 ton level. Continual exertion will deplete her solar energy, and greatly exceeding her normal lift will drain her more rapidly. At the level of complete solar depletion, Power Girl can lift/exert no more than a normal human female of her age who engages in regular intense exercise.

Invulnerability – Power Girl’s body is more durable and resistant to damage than a human being. The most common explanation for her invulnerability is the possession of a super-dense molecular structure powered by yellow solar radiation. Nothing short of a bursting shell can hurt her, and even those will generally only knock the wind out of her and make her feel it.

  • Healing – Casey heals faster than a human being.
  • Super Immunity – Casey’s immune system protects her from most toxins and diseases.

Superhuman Stamina – Power Girl’s body stores and processes solar energy at a rapid rate and for a variety of effects. Her storage capacity is unknown, although she has been shown to need rest on a regular basis even when charged. And, like most girls her age, Casey is most definitely not a morning person.

Flight – Casey has the ability to fly. It is unknown at present whether her power is a result of mental or physical ability. She can move herself and extremely large and objects – within the limits of her strength – off the surface of the Earth. Her her current top speed is roughly Mach 2.5. Casey’s control is highly precise; she can perform aerobatic feats such as hovering, flying backwards and even lifting great weights while flying.

Superhuman Speed – Power Girl’s enhanced metabolic rate, muscular speed, and nervous system, grant her incredible speed. Her Kryptonian structure and the solar energy paths that course along her neurophysical structure allow her to react at many times normal human speed. She can move faster than the human eye can clearly perceive if necessary. Her reflexes are quick enough to allow her to dodge most projectile weapons and catch bullets . Power girl is at least fast enough to run/move at supersonic speeds while on Earth. Power Girl’s perceptions are similarly rapid, allowing her to see individual bullets fired from high-speed automatic weaponry in flight and outrace them easily. Moving at extreme speeds for extended periods of time rapidly drains her solar reserves.

Super Breath – Casey has yet to develop this power.

Enhanced Senses – Casey possesses super enhanced senses that allow her to detect vibrational movements at least in the molecular motion level. Some of her known super-senses include vision specific powers.

  • Telescopic Vision – Casey can perceive objects at great distances. The range of her telescopic vision is currently limited to 2-3 hundred miles away. This ability operates independently of normal vision and can be activated or deactivated by an act of will.
  • X-Ray Vision – Casey has yet to develop X-Ray vision.
  • Microscopic Vision – The ability to see extremely small objects and images down to the molecular level.
  • Electro-magnetic Spectrum Vision – Casey has yet to develop the ability to fully perceive the EM spectrum. At present, she can shift her vision up and down the spectrum, but in doing so sacrifices the visible spectrum and leaves herself “light blind”.
  • Heat Vision – Casey has yet to develop heat vision.
  • Superhuman Hearing – Casey has yet to develop this power.


Magic – Power Girl is vulnerable to magic and magic systems. Casey’s hybrid-Kryptonian biology is open to certain radiations, particularly magical energies whose chaotic electromagnetic or extra-dimensional signatures disrupt her body’s stability. Power Girl’s vulnerability to magic varies on the special effects of the magic. She can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects and her magical enemies have often proven to be the most dangerous.

Psionics – Casey is as vulnerable to psionic attacks as a normal human being. She is subject to mental domination attacks against her. Those whose mental powers are superior to her own have been able to render her unconscious or disrupt her natural thought processes.

Vision Limitation– As previously stated, Casey has yet to develop classic heat vision, X-ray vision, or the ability to fully perceive the EM spectrum.

Kryptonite – Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radiation is lethal to Kryptonians. Like her mother, however, Casey is not vulnerable to “normal green” Kryptonite. Because her origin is tied to the Multiverse, the kryptonite that effects her vibrates at a slightly different frequency than the standard, having a slight bluish hue to the green.

Solar Energy – Casey requires solar energy to function at peak capacity, or her powers fade to greatly reduced levels, some disappearing entirely if her solar reserves are empty. Power Girl cannot absorb energy from the lower frequency orange O-class stars and cannot process the higher-frequency White K or Blue F classes. Blue B and Yellow G type stars are ideal. Power Girl can survive conditions in deep space, but she does need to breathe, eat, sleep, and excrete. Casey is able to hold her breath for long periods of time, the exact length of which is unknown. Casey requires sleep on a regular basis in order to function at her peak mental efficiency, as well as needing to dream, or she will experience the psychological effects of sleep deprivation as would any other person.


In her final mission with the Justice Society, in a battle with Vandal Savage, Power Girl, Kara Zor-L was zapped out of the present. The JSA was able to defeat Savage, but neither he, nor they knew what had happened to Power Girl. Moments after the battle’s end, however, there was a bright flash and Kara was returned. To add to the confusion, she was eight months pregnant.

Kara was uncharacteristically tight-lipped about what she had experienced during her brief disappearance, which as it turned out was a lot longer wherever she had gone. Eventually, everyone in the hero community seemed to let the matter drop, in respect for Kara’s right to privacy if nothing else. A few weeks later, Casey Dianna Starr was delivered healthy and happy on the Island of Themyscira – a location chosen to eliminate the potential for DNA sampling. And really, what better place in the world to deliver a potentially super-powered baby than the home of Wonder Woman.

Kara eventually returned to New York where she attempted to balance her professional lives with that of being a mother. It became evident after a short time that something would have to give, and Kara stepped down as chairwoman of the JSA and retired her cape and boots to focus on her daughter.

For her part, Casey was an exceptionally good natured baby-turned-toddler-turned-adolescent that never questioned the large number of aunts and uncles that always seemed to be around. Except Uncle Bruce… she liked him well enough, but he was always looking at her funny – and not funny ha ha.

When Casey reached that age where things started to change for most girls, they really started to change. Most kids her age who dreamed of soaring through the sky like Superman didn’t wake up bumping their head on the ceiling of their bedrooms. Similar and equally surprising manifestations of abilities kept cropping up, until Casey finally confronted her mother with the news that she might be… different.

Kara hugged her daughter, and said that they should take a walk while Casey explained what she was experiencing. Her mother listened patiently as they walked, guiding their steps along a route she very rarely was ever able to walk so casually. Kara stopped them outside the steps of a worn brownstone just across from Battery Park.

Casey was so self-absorbed that it took her a moment to recognize that Uncle Ted had let them in, and before she could ask her mom about it, she realized where they were. There was some yelling, some crying, and finally laughter filled the halls of Dodds Mansion. Casey couldn’t believe that her mother was Power Girl; she’d always known her as Karen Starr, head of StarrWare. The idea that she once had another life was something that had been carefully concealed, but now that Pandora had opened the box…

As the next few years progressed, so did Casey’s abilities. As much as Kara would have wanted a normal, quiet life for her daughter, Casey would have none of it. And how could Kara honestly stand in her way since she had recently resumed her duties as chairwoman of the Justice Society? Hanging out at the brownstone quickly gave way to “working out” at the brownstone. Mother and daughter began arguing with more frequency as to the latter’s readiness to go out into the world and it wasn’t long until Kara finally gave in. Casey was adamant, however, about not staying in her mother’s shadow and under her watchful eyes as a member of the JSA.